Hay Day Now Labeled Lousy Game?

Hay Day

Hay Day is a textbook example of how to cram a license into a badly conceived game and create a lousy product with the bonus of a diamond hack. Hay Day fans will be turned off by the weak implementation of the license, while game fans will be turned off by the dreadful gameplay. Farming Simulator is a series of games — popular among kids who find farming too cerebral.

In this modern day and age there is no license so powerful that a game can succeed when it is as lousy as Hay Day. Starting with the easiest target: The gameplay stinks. There is nothing new or unusual about this game and nothing that hasn’t been done better before. Gamers must press from one side of the screen to another, surmounting whatever pitfalls they come across. However, the control is so bad that it’s impossible to predict your farm will go.

Gamers can also never be sure if the platform they’re going to land on is actually going to hold them, either. The graphics engine suffers from such bad collision detection that often, gamers will find themselves inexplicably falling through the ground and dying, or leaping and flying through a platform. Exploration of the game’s precious few nonlinear areas is sometimes punished by unexplained and unwarranted death (much like real life).

One you start focusing into the animals, challenge arises. Gamers are then given just a couple of minutes to overcome the obstacle. Equally annoying are the occasional over-the-shoulder “morphed” stages where gamers are given two minutes and a unique animal to zip through a tunnellike stage collecting as many golden coins and diamonds as they can. That’s right, gamers are asked to collect golden coins and diamonds. Ugh. Is there not one shred of creativity left in the world?

The game’s graphics are an interesting mix of the spectacular and horrible at the same time. Some of the environments look great and use large and crisp textures, while most of the character models, especially the animal forms, are low-poly and smeary.

However, the gameplay is not the only aspect of the game that wasn’t well executed. The implementation of the simulation fails to pass critical muster as well. The elements themselves are seemingly incidental to the overall experience.

A game that draws from a complete canon like any SuperCell series should have some semblance of story, but Hay Day does not. Very little is explained or even described. Those unfamiliar with the series aren’t going to gain any insights by playing this game, and those who are familiar are going to be disappointed with the lack of exposition.

Characters are whisked from the end of one stage to the beginning of the next without so much as an end-stage celebration. And while the game has beginning and ending CG movies, there is almost nothing that tells a story or explains what’s going on. In fact, the only motivational factor in this game is the morbid desire to find out what horrible videogame cliche is going to be thrown at unsuspecting gamers next. There is an ice environment, a jungle environment and a forest environment. There is even a water level. Hay Day is as lousy a game as it is a breakfast cereal. Seriously, why play this game?